a retro-vibe choose-your-own-adventure made in twine. inspired by games like shadowgate (1987), silent hill and the writing of robert aickman.


Welcome to Murder Beach

A town swallowed by mist. A memory you can’t quite place. A letter from your uncle that reads, “I made a mistake. Please come.”

Murder Beach is an interactive horror story — a game of memory, curses, and identity.

Every choice brings you closer to one of three fates: escape, rest, or return.

You cannot win. But you might understand.

Murder Beach rewards curiosity. Try every path — the same location can change depending on what you’ve seen or done.

Color Coding:

    • Purple = Memory and emotion.
    • Red = Corruption and power.
    • White = Truth or release.

Every loop deepens the mystery. Murder Beach remembers what you choose, and what you don’t.

If the mist feels thicker the second time you play — it is.

“Some houses are special. Places between places.”


 **Murder Beach: Notes Found in the Mist**

 ---

  

> *You don’t remember downloading this game.*

> *The cursor blinks. The mist breathes.*

  There are no instructions. There never were. But there are things you can notice — if you’re the noticing type.

 ---

 ### **What the Mist Hides**

If you look out the window, you’ll see him.

If you don’t, he’ll see you.

 

The man outside isn’t lost. He’s waiting for you to choose.

You can frighten him, but he’ll still find his way into the story later.

 

---

 

### **Reminders (They’re Not Quite Clues)**

 

* Bread shouldn’t bleed, but it does here.

* The sea remembers what the land forgets.

* Every reflection in town looks slightly wrong — like an echo of a thought you didn’t have.

* There are doors you can open, but some locks are not meant for freedom. 

 If you find the **key**, don’t rush.

If you take the **dagger**, remember who offered it to you. She’s only ever wanted to be remembered.

If you pick up the **tarot card**, it’s already too late. It’s not prophecy. It’s recognition.

 

---

 ### **About the Library**

 It doesn’t open for everyone.

It likes readers who are patient.

Too much knowing unravels the town.

  

> *Where the land forgets itself, the sea remembers.*

 

---

 

### **The Hotel Knows Your Name**

 The light above the door doesn’t flicker — it blinks.

If you knock, it asks who you think you are.

If you lie, it lets you in.

 Room 3B waits for everyone eventually.

Listen for the violin before you turn the handle.

 

---

 ### **The House on the Hill**

 It was yours once. Or maybe your uncle’s.

He left something there — a note, a name, a noise.

He thought he could control it.

He thought he could love it back into existence.

 You’ll know you’re close when the floorboards breathe.

 

If the walls start to hum, hum back.

That’s how it recognizes you.

 

---

 ### **A Few Things People Forget**

 * The sea shape isn’t cruel. It’s hungry.

* The master isn’t a person. It’s an idea that won’t die.

* Every ending is a beginning that chose not to say its name.

* Rest isn’t peace. It’s containment.

 

---

 ### **If You Need Help**

 There’s no map. There’s only return.

The trick is to decide *what you’re returning to.*

 

If you see red rain, laugh.

If you hear your uncle’s voice, forgive him.

If the fog speaks your name, don’t answer.

It’s only the game resetting.

 

> *Murder Beach remembers you.*


art provided by GPT model 4o

music and sound by the following from Pixabay

Universfield, Jurij, Aman Kumar, Juan Carlos, freesound_community


Development log

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